
         Korg Wavestation Patch Archive 03 - Theme 'Percussion'
         ======================================================

(02/05/96)



** WARNING **
This bank overwrites *BOTH* RAM1 and RAM2 banks. You should save any 
important data before sending this to your WS.
** WARNING **



This is the third Patch Archive bank, compiled from user-submitted 
patches from the WS mailing list guys. There are 15 performances in 
this bank (they use both patch banks entirely because of the 
complexity of some of the patches), and they're set to load into RAM 
Bank 1 AND RAM Bank 2, on Midi channel 1. There are Raw Sysex, 
Midifile and Sound Diver versions of this bank. You can find them in:

ftp.mcc.ac.uk pub/music/emagic/SOUNDSURFER/LIBRARIES/Korg/Wavestation

or look at the Trading Post web site:
        http://www.his.com/~ricks/trading.html

Submission details for further patch archives can be found on:
        http://www.city.ac.uk/~cb170/ws_subs.html

Please mail me (benj@city.ac.uk) with your vote on your single 
favourite patch in this bank during the first few weeks it's made 
available for downloading - the author of the most voted patch will 
get immortalised on the Wavestation web pages!

Contributors to this bank are: Brent Wood, Bruno Negri, Ben Hall, 
Norsez Orankij-anant, Paul Nagle, George Barna, and John Mark Seck.

Once again, thanks go to all contributors who made this bank possible. 
If you haven't submitted anything yet but intend to, check out the 
current theme and make your contributions. All welcome, whatever your 
style/talent/taste thresholds are.

Enjoy the bank!


============================================================================

Performance Name: Perky

 Author        : John Mark Seck
 Sound Type    : Percussion
 Location      : RAM1-00
 Patches  Used : 8 in total, Groove 1 - Groove 8 
 WaveSeqs Used : 8 in totat, Op 1 - Op 1
 Requirements  : WS
 Date          : Feb. 23, 1996

 Comments      : I tried as much as possible(and I think succeeded) to 
                 use sounds that were available to all the wavestation 
                 models. This patch is a bit outside. I have always 
                 wanted to write a one of this type that used many 
                 different wavesequences. This one I admit has gotten 
                 a little crazy. I've tried to blend traditional and 
                 non-traditional perc sounds together.

============================================================================

Performance Name: AnalogRhythmSet

 Author        : Bruno Negri
 Sound Type    : Drums Set + Bass
 Location      : RAM1-01
 Patches  Used : AnalogBD, AnalogCHH, AnalogOHH, AnalogSD, 
		 ElecSD, ElecTom, Mini Bass1
 WaveSeqs Used : -
 Requirements  : EX
 Date          : 28-02-1996

 Comments      : This is a splitted performance.
		 Lower portion is the Drum Set part and high portion 
		 is solo part. Rhythmic part consist to some analog 
		 percussion sounds. High part is an analog bass sound.

============================================================================

Performance Name: Vocodrum Split*

 Author        : Ben Hall (benj@city.ac.uk)
 Sound Type    : Drums, Sequence, Arpeggio
 Location      : RAM1-02
 Patches  Used : Drummy, Fader, Hi-arpeg, Fill
 WaveSeqs Used : Pattern, WhSweep, WavTabl, SonaNoi, Fill
 Requirements  : WS
 Date          : April 1996

 Comments      : The bottom few notes of the keyboard play a drum 
                 pattern. The rest of the keyboard plays a looping 
                 arpeggio that is run through a vocoder. The Joystick 
                 X-axis controls the timbre of the arpeggio, and the 
                 mod wheel (in small amounts) modulates the vocoder to 
                 let more of the sound through.
                 
                 As the arpeggio is also modulated yb the same drum 
                 sequence as played on the bottom notes, the level 
                 changes are in sync with the drum pattern. You may 
                 want to try deliberately running them out of sync 
                 (well, start them at different times rather than both 
                 on the downbeat. This gives some nice syncopations).
                 
                 There is also a percussivey 'blat' on the top few 
                 keys that can be played either as a one-shot sound or 
                 a little looping wave sequence in time with the drum 
                 pattern.

============================================================================

Performance Name: D&B           *

 Author        : Ben Hall (benj@city.ac.uk)
 Sound Type    : Drums, Sequence
 Location      : RAM1-03
 Patches  Used : S and H, DB1, DB2, DB3, DB4
 WaveSeqs Used : WSTouch, DB-2, DB-3, DB-4, DB-5, DB-6
 Requirements  : WS
 Date          : March 1996

 Comments      : The low C note plays a little drum pattern (bd, snre 
                 and hats).
                 
                 Low C# plays a four-on-the-floor bass drum pattern, 
                 then there are various looping sequences up the 
                 keyboard, finishing off with a string sound in the 
                 top octave.

============================================================================

Performance Name: TrashSoloBeat!

 Author        : Fabio
 Sound Type    : Synth, Percussion
 Location      : RAM1-04
 Patches  Used : TrashMod1, TRASHBEAT, #01
 WaveSeqs Used : Res Seq, TrashBt, HiHat
 Requirements  : EX
 Date          : April 1996

 Comments      : Various split keyboard sounds and percussivey things.

============================================================================

Performance Name: FX Pad Split  *

 Author        : Ben Hall (benj@city.ac.uk)
 Sound Type    : Pads, Percussive Noises
 Location      : RAM1-05
 Patches  Used : Bitsequence, Anotherpad
 WaveSeqs Used : Bits
 Requirements  : WS
 Date          : April 1996

 Comments      : Nice pads in the middle of the keyboard, and on the 
                 bottom octave, a mixture of percussive bits and 
                 pieces play, making a nice backdrop.

============================================================================

Performance Name: Kicks

 Author        : Norsez Orankij-anant (u3510329@au.ac.th)
 Sound Type    : Assorted Techno Kicks
 Location      : RAM1-06
 Patches  Used : Plain, Modular, Electro, Pow, Euro, and 808
 WaveSeqs Used : -
 Requirements  : Original Wavestation and a sequencer (!)
 Date          : 22 Feb 1996

 Comments      : This performance must only be played with a sequencer 
                 with sixteenth notes at around 128-155 BPM.

                 Plain Kick is assigned to C2
                 Modular Kick is assigned to C3
                 Electro Kick is assigned to C4
                 Pow Kick is assigned to C5
                 Euro Kick is assigned to C6
                 808 Kick is assigned to C7

============================================================================

Performance Name: Perkuxior

 Author        : Bruno Negri
 Sound Type    : Rhythm Sequence + Percussion Sound
 Location      : RAM1-07
 Patches  Used : Marymbam, Percus1, Ryt1, Bells
 WaveSeqs Used : S0, S1, S2, S3, S4
 Requirements  : EX
 Date          : 22-02-1996

 Comments      : This is a splitted/layered performance. Lower portion 
	         is the rhythmic sequences part and high portion is 
	         the percussion solo or polyphonic part. Rhythmic part 
	         consist to some percussion metallic rhythmic sounds 
	         with stereo effects. Aftertouch and modulation wheel 
	         add or rel techno rhythmic part. High part is a 
	         metallic percussion sound.
	         
============================================================================

Performance Name: Hi-C Rythm Pad*

 Author        : Ben Hall (benj@city.ac.uk)
 Sound Type    : Pads, Sequence, Arpeggio, Percussion
 Location      : RAM1-08
 Patches  Used : Attack Pad, Paddy Pad, Low Arpegg., Drummy
 WaveSeqs Used : Loop2, Loop1
 Requirements  : WS
 Date          : April 1996

 Comments      : High C on the keyboard plays a evolving percussive 
                 sequence, and around the middle of the keyboard a 
                 synth pad plays, with a fast-ish attack.
                 
                 In the bottom octave another looping sequence is 
                 triggered, with it's filters being changed with the 
                 modulation wheel.
                 
                 Another similar sequence is brought in with 
                 high-velocity playing (across the whole of the 
                 keyboard).

============================================================================

Performance Name: Razor Jam     *

 Author        : Ben Hall (benj@city.ac.uk)
 Sound Type    : Lead, Percussion, Jam
 Location      : RAM1-09
 Patches  Used : Razor, Jam
 WaveSeqs Used : RJ1, RJ2, RJ3, RJ4, RJ5
 Requirements  : WS
 Date          : March 1996

 Comments      : Most of the keyboard plays a synth lead, with the 
                 bottom octave-and-a-bit playing a percussive 
                 sequence.

============================================================================

Performance Name: Total Rhythmus

 Author        : George Barna
 Sound Type    : Percussive sequences
 Location      : RAM1-10
 Patches Used  : CrazyHip1,CrazyHip3,CrazyHip4,CrazyHip5
                 CrazyHip6,CrazyHip7,CrazyHip8,CrazyHip10
 Wave Seqs Used: TRseq1,TRseq3,TRseq4.TRseq5,TRseq6,
                 TRseq7,TRseq8,TRseq9,TRseq10
 Requirements  : EX
 Date          : February 1996

 Comments      : This performance uses a number of variations on a few 
                 basic patterns mapped across the keyboard. The 
                 mapping is rather arbitrary and can be modified to 
                 fit your style/preference. Here is a rundown of the 
                 keyboard mapping:

                 C2-C2,D2-B2,C3-C3,D3-C4,C4-C5,C5-C6,C6-B6,C7-C7

                 One possibility is using the C2 and/or the C3 pattern 
                 as a basic pattern with the others dropping in/out 
                 but as you will soon discover there are many more. 
                 Notice the keys mapped to 2 adjacent patterns for 
                 more complex one-key rhythms.

                 D2-B2 is a 4 oscillator patch, use the joystick for 
                 pattern variation.

                 Mod wheel adds/removes reverb. Prize will be awarded 
                 to those who find out why this is named 'Total 
                 Rhythmus'.Enjoy!

============================================================================

Performance Name: Mixed Percussion

 Author        : Brent Wood
 Sound Type    : Percussion
 Location      : RAM1-11
 Patches Used  : Noisy Hit, Heavy Sigh, Low Metal Pluck, High Metal 
                 Pluck, Howling Metal, Swirl, Swirl2
 WaveSeqs Used : Nonharm (2), Swirl, Swirl2
 Requirements  : EX
 Date          : 3/5/96

 Comments      : This performance is a bank of sounds perhaps useful 
                 for 20th century composition or industrial music.  
                 Sounds included are resonant plucked strings, a 
                 couple of high-pitched hits, and some distorted 
                 metallic howling.  The performance is mapped for an 
                 88 note keyboard.  Guaranteed to annoy the neighbors 
                 and/or family. 

============================================================================

Performance Name: Safaris

 Author        : George Barna
 Sound Type    : Percussive sequences
 Location      : RAM1-12
 Patches Used  : Safari,CrazyHip4,CrazyHip9
 WaveSeqs Used : TRseq4,TRseq9,Wavetune,Cloops
 Requirements  : WS
 Date          : April 1996

 Comments      : Slightly melodic percussive sequence. Different 
                 rhythmic combinations can be attained by playing more 
                 than one note at different intervals

============================================================================

Performance Name: Spunky Whacker

 Author        : Paul Nagle
 Sound Type    : Percussion
 Location      : RAM1-13
 Patches  Used : K, K
 WaveSeqs Used : -
 Requirements  : WS
 Date          : April 1996

 Comments      : One-shot percussive sound, pitched across the 
                 keyboard.

============================================================================

Performance Name: Shit Hot Jam! *

 Author        : Ben Hall (benj@city.ac.uk)
 Sound Type    : Jam, Lead, Drums, Percussion, Vox
 Location      : RAM1-14
 Patches  Used : Rhythm Part, Bass, Hot Diddly!, Fills, Arpeg
 WaveSeqs Used : Hats, BD/SD, Bass, Guitar, Diddly, SHot, Snrefll, 
                 SonaNoi
 Requirements  : WS
 Date          : April 1996

 Comments      : The top two-thirds of the keyboard play a lead sound, 
                 with the bottom third reserved for a jam, including 
                 bass, drums, fills, sequences and synth sounds. It 
                 also includes vocals - hold a key and try it out! 
                 (Now you see where the name comes from...)
                 
                 The mod wheel fades the vocal out when pushed up.
                 
----------------------------------------------------------------------
Compilation by Ben Hall - February 1996

